The student news site of West Chicago Community High School

Wildcat Chronicle

The student news site of West Chicago Community High School

Wildcat Chronicle

The student news site of West Chicago Community High School

Wildcat Chronicle

Distinguished Sites Banner
SUPPORT US
$575
$750
Contributed
Our Goal

Your donation will support the student journalists of West Chicago Community High School. Your contribution will help us cover our annual website hosting costs. We appreciate your support!

INSTAGRAM FEED

[OPINION] The success of indie and decline of Triple-A

Indie a less recognized genre, rising up in the ranks and becoming well-loved by fans in the gaming industry.
Indie+games%2C+such+as+this+one+fellow+reporter+Micah+Weber+is+playing%2C+continue+to+innovate+and+meet+fans+interests%2C+while+mainstream+video+games+seem+driven+by+one+thing%3A+profit.+
Photo by Jonathan Saucedo
Indie games, such as this one fellow reporter Micah Weber is playing, continue to innovate and meet fans’ interests, while mainstream video games seem driven by one thing: profit.

Most gamers have experienced this sensation: anticipation for an upcoming game that promises to be exciting and different, but when released, is a huge flop to their fans. Did the game feel unfinished? Was the gameplay repetitive and boring? This is what is called Triple-A games: in short, big studios in the gaming industry feast more on the customer’s income than the game itself.

The savior to the gaming space is the indie genre, which has made quite a name for itself, with many games becoming hits amongst the fans.

Will indie become the downfall of Triple A?

Let’s get into what Triple-A means for those who have never heard of it: the A does n0t represent an actual word, just a meaning. Triple-A studios can be referred to as high-budget and high-profile games, and in simpler words, the big companies in the gaming industry. Companies like Ubisoft, Blizzard, Techland, Respawn, and Activision are just some of the few examples of gaming studios that might fit the bill: each rakes in high profit and churns out well-beloved games, but lately, many releases have been huge flops for the fans.

One of the biggest recognizable series is “COD” (“Call of Duty”). “Call of Duty” has been the face of first-person shooters ever since its launch. The game became a fav of fans of all ages, and one of the best-selling video games series of all time. With all game’s income combined, the brand has made over $30 billion, becoming one of the richest gaming companies ever.

But why bring this particular game up? The “Call of Duty” series has been a flop ever since “Cold War’s” release: “Call of Duty Vanguard” was a huge flop amongst gamers to the point where the game became almost invisible in the fanbase. The studio’s newest one is “Call of Duty Modern Warfare 3” which has critics say it is undercooked and overpriced for what the game has in store

It is not just Activision that is facing the crisis: Blizzard Entertainment is notorious for making the worst game in history, “Overwatch 2”. This particular game is a horrible sequel that took out much of what the fans loved in the first game, whilst overpricing all of their skins ($20), ruining the Game of the Year 2016 winner reputation.

“AAA Games are too expensive. The problem of AAA games being too big is directly tied to the problem of being too expensive. This is the product of a vicious cycle that started some time ago: Games need to become bigger to attract more attention and sell more copies. Bigger games need more budget, a writer for Polydin Games said. (Efforts to identify the author of this piece were unsuccessful.)

With the downfall of Triple-A games, indie games have started to make a name for themselves. The indie market consists of small games created by a single person or a small group – in other words, companies that are not as relevant as the higher-ups. Over the course of recent years, indie genre has exploded in popularity and quality, with games such as “Cuphead”, “Dead Cells”, “Lies of P”, “Hades”, “Ori”, and “the blind forest”, all of which have achieved some sort of award in the gaming industry.

Indies have been a huge success, as they do what Triple-A games do not do, which is actually finish a game (how funny) and not make the player wait months for updates just for the game to be considered “fun.” The perception is that Triple-A creators create for profit instead of passion, while indie creators have the ability to design what they want, adding unique gameplay and stories that seem to have more effort put into the product than AAA game stories.

“While a AAA game has many developers, designers, and leads, they can often end up becoming a muddled mess with too many cooks. Indie games do not suffer from this, and as a result, they don’t have identity crises and usually have a clear game loop that has been well tested at a fundamental level,” Avinash Saravanan, writer for Medium, said.

Indie games deserve way more credit than Triple-A. With unique gameplay, like that found in “Hades” and “Dead Cells”, and very pleasing visuals, as in “Lies of P”, “Cuphead”, and “Ori”, they deserve more recognition than a series like “COD” that gets worse with every release. How embarrassing.

Everyone should give the indie genre a shot: if stressed out about which game to play, interested parties should just take a look on the web, where they will see many different indie games and find a genre that fits their liking. After all, indie games give a way more pleasing experience than those money-grubbing companies.

So, if bored, hop on the game. Who knows? Maybe games in the indie category will actually be worth their time and money – highly likely.

 

 

Leave a Comment
Donate to Wildcat Chronicle
$575
$750
Contributed
Our Goal

Your donation will support the student journalists of West Chicago Community High School. Your contribution will help us cover our annual website hosting costs. We appreciate your support!

About the Contributor
Jonathan Saucedo
Jonathan Saucedo, Opinions Editor
Jonathan is a junior at West Chicago Community High School. He joined Journalism last year and has learned many important lessons - especially that deadlines can be tricky. This year, Jonathan is an up-and-coming opinions section editor. He is grateful for this position and his ability to be a leader for the Chronicle. Besides Journalism, Jonathan loves the draw/sketch (although he may not be good at it, he draws in his free time and during school when classes get a little boring). He also has a very sociable personality and can talk to people very easily, but when it comes to a presentation, he kind of falls off. His goal for this year's JPro class is to at least publish 25 assignments over the course of the year. Well, the task may be tough, but he believes in himself and so should you. Oh, and another one of his goals is to find a job. Over the summer, he went on a job hunt, but a lot of businesses declined, leaving Jonathan sad and broke. He is excited for Journalism and cannot wait to be a part of the team all year long - and next year, as well, when he becomes a full-on editor and the last of his peers. 
Donate to Wildcat Chronicle
$575
$750
Contributed
Our Goal

Comments (0)

Any comment made will go through the Wildcat Chronicle to be approved. Obscene, suggestive, vulgar, profane, threatening, disrespectful, defamatory language will not be published. Attacks made towards race, gender, sexual orientation, or creed will not be tolerated. Comments should be relevant to the article or the writer; please respect the author and the other commenters. Comments must be 300 words or less. All comments are the property of the Wildcat Chronicle after being submitted. In order to submit a comment, a valid e-mail address must be used, and the email must be verified. Impersonating another person’s name is prohibited.
All Wildcat Chronicle Picks Reader Picks Sort: Newest

Your email address will not be published. Required fields are marked *